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2015 SIGGRAPH - Khronos Group

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We've collected some of the more interesting items from this event for you:

Presentations Press Media

Date: August 10-13, 2015
Location: Los Angeles, California
Venue: JW Marriott LA Live, Platinum Ballroom Salon F-I
Website: http://s2015.siggraph.org/

SIGGRAPH BoF Videos

3D Graphics API State of the Union

Web Graphics and WebGL

Accelerating Vision Processing BOF

Heterogeneous Computing

Event Details

Khronos standards are fundamental to many of the technologies on display at SIGGRAPH. Look for the examples of the latest updates of many of our APIs in many of our members’ and partners’ booths.

Bookmark this web page as your information hub to everything Khronos at SIGGRAPH this year.

Get your free Vulkan T-Shirt!

  • JW Marriott Lobby Fri Aug 7 through Mon Aug 10 from 11:30AM to 1:30PM.
  • Find us on the show floor each morning, handing out Vulkan shirts and Khronos lanyards, and handing out prizes for people wearing Vulkan shirts.
  • Find them at the Qualcomm Booth #323
  • Come to the many Khronos events listed on this page
  • In Men’s and Ladies sizes from S to XXL
  • Can't make it to SIGGRAPH. Buy a t-shirt online!

Khronos Chapter Leader Meet-up: Tues., Aug. 11

Date: August 11 Time: 6:00pm – 8:00pm
Location:
JW Marriott LA Live in the Platinum Ballroom Salon F

At the JW at the top of the 2nd floor escalator

Create and lead a Local Khronos Chapter! Join Khronos for a beer and learn how you can become a vital part of the Khronos ecosystem and meet Khronos work group chairs and other Chapter Leaders. Limited seating. RSVP required.

Reserve your spot today!

Khronos BOFs: Wednesday, Aug. 12

Join us in our BOFs to learn more about the latest for Vulkan, OpenGL, OpenGL ES, WebGL, glTF, OpenCL and OpenVX.

All our BOFs are located at:
JW Marriott LA Live in the Platinum Ballroom Salon F-I

At the JW at the top of the 2nd floor escalator

OpenVX & OpenCL - 1:00 PM - 1:50 PM

Accelerating Vision Processing
The latest on using OpenVX and OpenCL to accelerate vision processing applications ranging from embedded augmented reality to neural net scene recognition in the cloud.

  • The Vision API Jungle: Neil Trevett, Khronos President, VP NVIDIA
  • Khronos Data Format for Vision Processing: Andrew Garrard, Senior Software Engineer, Samsung
  • OpenVX Technical Overview: Radha Giduthuri, Design Engineer, AMD
  • Wrap-up and Q&A: Neil Trevett, Khronos President, VP NVIDIA

OpenCL, SYCL & SPIR-V - 2:00 PM - 3:15 PM

Heterogeneous Computing
An update on the broadening OpenCL ecosystem for parallel computation including SYCL single source C++ programming, the SPIR-V intermediate language for parallel computation and the latest OpenCL 2.1 updates.

  • Introduction to the OpenCL Ecosystem: Neil Trevett, OpenCL Chair, VP NVIDIA
  • OpenCL 2.1 and SPIR-V Overviews: Lee Howes, Senior Staff Engineer, Qualcom
  • SPIR-V Tools Ecosystem: Kenneth Benzie, Staff Software Engineer, Codeplay
  • SYCL Overview: Ralph Potter, Research Engineer, Codeplay and University of Bath
  • Wrap-up, Q&A: Neil Trevett, OpenCL Chair, VP NVIDIA

WebGL and glTF - 3:45 PM - 5:00 PM

WebGL Insights Book

3D Web Graphics
Discover the cutting edge in WebGL applications with fast paced demos and presentations, including the upcoming glTF – the “JPEG for 3D” format specification:

  • Introduction & NASA's Blend4Web-powered Mars Curiosity Rover app
  • BioDigital Human: Tarek Sherif
  • THREE.js update: Ricardo Cabello
  • glTF ecosystem and mesh compression update: Tony Parisi, Third Eye, and Kai Ninomiya, Cesium
  • The Marmoset Viewer: Jeff Russell, Marmoset
  • Animation Support in Sketchfab: Alban Denoyel and Cedric Pinson, Sketchfab
  • High-Performance Visualization of Massive CAD Data with WebGL: Max Limper, Christian Stein, Johannes Behr, and Maik Thoener, Fraunhofer
  • WebGL in Computer Graphics Education: Edward Angel, University of New Mexico
  • ENOUGH: Isaac Cohen, Leap Motion
  • Q&A

WebGL Trivia Challenge
Join us at 5:00 - right after the WebGL BOF - for a WebGL Trivia Contest conducted by Patrick Cozzi. Winners will receive a copy of his latest book, "WebGL Insights," which assembles contributions from experienced developers, vendors, researchers, and educators, to present real-world techniques for intermediate and advanced OpenGL, OpenGL ES, and WebGL developers. We only have a few to give away, so bring your A Game!

Vulkan, OpenGL, OpenGL ES - 5:30 PM - 7:30 PM

3D Graphics API State of the Union
The very latest updates to the Khronos family of 3D APIs including OpenGL, OpenGL ES and the upcoming new generation 3D API - Vulkan.

  • The Khronos 3D Graphics Ecosystem: Neil Trevett, Khronos President, VP NVIDIA
  • OpenGL Update: Barthold Lichtenbelt, Open GL Working Group Chair, NVIDIA
  • OpenGL ES Update: Tom Olson, OpenGL ES Working Group Chair, ARM
  • Vulkan Progress Report:
    • Introduction, goals, status: Tom Olson, Vulkan Working Group Chair, ARM
    • Vulkan ecosystem support: Jens Owen, LunarG
    • Window system integration: Alon Or-bach, Vulkan WSI TSG Chair, Samsung
    • What’s changed since GDC: Jesse Barker, ARM
    • Why Vulkan is Great: Tobias Hector, Imagination Technologies
    • Platform and hardware support: Members and community

Khronos 15th Anniversary Party: Wed., Aug. 12

Date: August 12 Time: 7:30pm – 10:00pm
Location: JW Marriott LA Live in the Platinum Ballroom Salon F-I

After a long day of BOFs, it’s nice to unwind with a beer and good conversation. Come join the people behind some of the industry's leading visual computing APIs as we celebrate 15 years of cooperation in the Khronos consortium! Have fun shooting giant inflatable dice with Nerf Crossbows, work on your game with two professional grade 9 foot long golf putting mats with ball return, try your hand at RC air shark races, and more!

Courses, Papers & BOFs @ SIGGRAPH 2015

WebGL Drink
Saturday, 8 August
8:00 PM
Hotel Figueroa

 

Join the Cesium team, WebGL Insights contributors, Eric Haines, me, and others to talk WebGL (cash bar). This is not an official SIGGRAPH event, but we promise we will be there!
NVIDIA Best of GTC Talks
Sunday, 9 August
9:00 AM - 10:00 AM
Click to View

Los Angeles Convention Center
Room 511AB

 

Vulkan on NVIDIA GPUs
Sunday, 9 August
12:45 - 1:45 pm
Click to View
Los Angeles Convention Center
Room 511AB

 

The Time Has Come: Powerful Profiling and Debugging Tools Arrive for Linux and OpenGL With NVIDIA’s Linux Graphics Debugger
Moving Mobile Graphics

Sunday, 9 August
2:00 PM - 5:15 PM
Click to View

Los Angeles Convention Center
Room 403AB
Desktop graphics cards achieve impressive performance levels by making the best use of their available power, die area, and capacity to dissipate heat. To produce graphics of comparable quality within the form factor of a mobile phone, all aspects of modern real-time graphics must examined, from GPU hardware design and associated graphics APIs to the algorithms and techniques employed.
Monday, 10 August
3:00 PM - 4:00 PM
Click to View
Los Angeles Convention Center
Room 511AB
OpenGL NVIDIA Command-List: Approaching Zero Driver Overhead
Immersive Visualisation for Science and Research International 2015
Monday, 10 August
9:00 AM- 11:00 AM
Click to view
Los Angeles Convention Center
SIGGRAPH Theater, South Lobby
This session focuses on immersive visualisation systems for science and research. It includes invited speakers and panel discussions on collaborative initiatives in creating open-source visualization and visual-analytics frameworks.
Course: Advances in Real-Time Rendering I & II
Monday, 10 August
9:00 AM - 12:15 PM
2:00 PM - 5:15 PM Click to view Part I
Click to view Part II
Los Angeles Convention Center
Room 515AB
This course presents state-of-the-art and production-proven rendering techniques for fast, interactive rendering of complex and engaging virtual worlds from from Bungie, Ubisoft, and a number of other award-winning game developers. Attendees of this course should have a working knowledge of modern real-time graphics APIs like OpenGL or Direct3D and a solid basis in commonly used graphics algorithms. Instructor: Natalya Tatarchuk, Bungie, Inc.
Course: An Overview of Next-Generation Graphics APIs

Tuesday, 11 August
9:00 AM - 12:15 PM

Click to view

Los Angeles Convention Center
Room 502AB

 

This introductory course provides an overview of switching from current to next-gen APIs; discusses similarities between next-gen APIs; covers basic API details for DirectX12, Vulkan, etc.; explores specific case studies from developers working with these APIs; and includes a chance to ask questions of a panel of spec writers and game developers.

Instructor: Chris Wyman, NVIDIA Corporation
BOF: Virtual Globes Using WebGL and Cesium
Tuesday, 11 August
10:30 AM - 12:00 PM Click to view
Los Angeles Convention Center
Room 512
Cesium is an open-source 3D engine for creating virtual globes on the web with WebGL. This session presents an overview of the engine, user apps, and future plans.
BOF: The Future of 3D Web Standards
Tuesday, 11 August
3:30 PM - 4:30 PM
Los Angeles Convention Center
Room 504
The future of Web3D graphics is presented and discussed highlighting tools and examples. X3DOM a prototype for next-generation web as X3D 4.0. X3DOM displays X3D content in HTML5, using WebGL.
Shadertoy Workshop

Wednesday, 12 August
10:45 am - 12:15 pm

Los Angeles Convention Center
South Hall G
Wow! Learn how to write procedural shaders from Pol Jeremias and Iñigo Quilez - In the Shadertoy Workshop, intermediate-level shader creators master the most important building blocks of procedural content creation (raymarching, noise, lighting, etc.). During the workshop, attendees create their very own procedural shaders.
BOF: Computer Graphics for Simulation
Wednesday, 12 August
2:00 PM - 3:30 PM
Los Angeles Convention Center
Room 504
This session discusses the interoperability between the CG community and the simulation community. Topics include: Web3D, simulation languages like SIMULINK, scenegraphs, GPUs, OpenCL, DEVS, and grand challenges (for example, weather).
Technical Paper: Accelerating Vector Graphics Rendering Using the Graphics Hardware Pipeline
Thursday, 13 August
2:00 pm - 3:30 pm
Los Angeles Convention Center
Room 150/151
Learn how engineers at Adobe Systems and NVIDIA GPU-accelerated Adobe Illustrator CC rendering. Among other challenges, this paper discusses overcoming the GPU's RGB-centric assumptions to support the CMYK color model used for high-quality printing. The techniques can also accelerate vector graphics for web browsers, PDF viewers, and printers.

Presented by:
Vineet Batra, Adobe Systems Inc.
Mark Kilgard, NVIDIA Corporation
Harish Kumar, Adobe Systems Inc.
Tristan Lorach, NVIDIA Corporation

Khronos Members and Associates Exhibiting at SIGGRAPH

You can find a complete list of Siggraph Exhibitors here.Khronos Event

Download the 2015 floorplan in PDF format

Khronos Members

AMD Booth 723 : Advanced Micro Devices (NYSE: AMD) is an innovative technology company, we design and integrate technology that powers millions of intelligent devices, including personal computers, tablets, game consoles and cloud servers that define the new era of surround computing. AMD FirePro™ professional graphics cards are high quality products built with leading edge technologies. Comprehensively certificated by hardware and software vendors and trusted by businesses around the world, AMD FirePro graphics are designed with professionals in mind. With advanced technologies delivering outstanding reliability, performance and productivity, AMD FirePro is the professional’s choice for professional-grade graphics cards.

Intel Corporation Booth 701 : Intel, the world leader in silicon innovation develops technologies, products and initiatives to continually advance how people work and live. Come by rooms S428/S429 to see our product demonstrations and technical presentations. Hear from some of our technical experts and you may also win one of our great prizes.

NVIDIA Corporation Booth 500 : NVIDIA GPUs are widely accepted as the most advanced technology for stunning graphics and parallel processing, powering innovative solutions from more than 150 leading companies. Animators, broadcasters, visual-effects artists, and industrial designers overwhelmingly use NVIDIA® Quadro® and Tesla® GPUs. And with NVIDIA Maximus™ technology, designers and engineers can perform graphics- and compute-intensive work at the same time, on the same machine. The majority of the world's cars and planes, as well as a consumer products ranging from shoes to shampoo bottles, are designed using NVIDIA professional solutions. In film, Quadro GPUs were behind nearly every "Best Visual Effects"

Pixar Booth 945 : Pixar's RenderMan Team will be demonstrating the recent advances in Pixar's core rendering technology, RenderMan 19. Find out what RenderMan can deliver to your own animation projects and VFX, and see for yourself the incredible advances that have taken place. Creating stunning VFX is now easier than before with RenderMan,

QUALCOMM Incorporated Booth 323 : Qualcomm Incorporated is a world leader in 3G, 4G and next-generation wireless technologies. Qualcomm Incorporated includes Qualcomm’s licensing business, QTL, and the vast majority of its patent portfolio. Qualcomm Technologies, Inc., a wholly-owned subsidiary of Qualcomm Incorporated, operates, along with its subsidiaries, substantially all of Qualcomm’s engineering, research and development functions, and substantially all of its products and services businesses, including its semiconductor business, QCT. For more than 25 years, Qualcomm ideas and inventions have driven the evolution of digital communications, linking people everywhere more closely to information, entertainment and each other.

Unity Technologies Booth 544 : Unity Technologies is the creator of Unity, a flexible and high-performance development platform used to make creative and intelligent interactive 3D and 2D experiences. The "author once, deploy everywhere" capability ensures developers can publish to the most popular platforms. Unity boasts a thriving community of over 2.5 million developers including large publishers, indie studios, students and hobbyists. To remain at the forefront of innovation, Unity Technologies tirelessly re-invests in its award-winning 3D and 2D development tools and its democratization initiatives, such as the Asset Store digital content marketplace, Everyplay and Unity Cloud services, and Unity Games publishing and distribution division.

Maps and Directions

Our BOFs and Party will be located just a few minutes’ walk from the LA Convention Center at:

JW Marriott LA Live
Platinum Ballroom Salon F-I
900 W Olympic Blvd, Los Angeles, CA 90015



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